There is one sure way of making the cars return to pit quickly.
Add the return lap time to their fast lap time to get the total qualifying time. Better yet. The qualifying time would be a combination of the three laps. First the lap when you come out of the pits. Then the actual qualifying lap. And then the return to pits lap.
All these would be timed and added together. That would be your qualifying time.
Besides everybody would have a clear track and there would be a car on the track for the whole duration of the qualifying.
LOL!
Have you red any other posts by me than the last one?
For the record. I am an anti-drift person. But I admit that there is a huge drifting community so maybe it would be easier for everybody if the devs made a drift car.
All other equipment has a double role. Even guns. The sword isn't good at anything other than killing other people. As a tool it's useless. As a hunting weapon it's useless.
Do you mean the big white text that appears in the middle of the screen or the insim message?
I've had insim tell me that I have refueled even if I have had refueling set to 0% and there has been no change in the amount of fuel. So if you are talking about insim messages they could be inaccurate.
1. Are you talking about the FE turn in the first pic?
Where there is a drop off from the tarmac to the grass. I've parked the car there.
You would like all the places that tarmac meets grass/dirt to be like that one?
2. Then there is the tarmac that is painted green, like in the second pic?
This should be turned into grass? Again the Xrg marks the spot.
3. Some corners have concrete that has grass growing though it. XRG.
What about these? I think they should have less grip than tarmac.
I'm all for more bumps on every surface. The drop off on the edge of the track sounds good. It would make recovering a bit more demanding so you would be more inclined to keep the four black things on the black stuff.